

fbx files, it is quite common to have to scale the model by 100. Due to differences in how various modeling programs export. It is however a good idea to set the transform and scale correctly already in the modeling software for easier updating. In this screen, the model can also be scaled, rotated, or its pivot moved to bottom-center. These include things like the AI (which describes the in-game functionality of the asset), and UI category among others.įor some asset types, the next screen allows you to select either a custom model (.fbx file format) or the default model from the template.

Selecting the correct template is very important, since many properties will be inherited from it and cannot be changed later. The "Use existing decoration" toggle will load the existing decoration (if any) alongside the asset itself.

These are built-in assets and previously created assets. Once the type has been selected, choose an asset template to start from. Especially with Snowfall, the winter theme can be used to preview how the texture-based snow will look like.Īfter the theme is loaded, you will be presented with a choice of various asset types that are supported. The selection is also useful for previewing how the asset will look in different themes. The theme does not affect your asset itself in any way, but the available asset templates vary slightly depending on the base theme. You can select one of the built in base themes or any custom theme that you have created or subscribed to from Steam Workshop.

European, temperate, tropical, and winter. Themes are collections of assets that share a similar flavor, e.g. When you click on New Asset, a theme selection panel is shown. the orientation of the model to make sure things behave correctly. For instance, when you select Vehicle - Bus, you will be able to upload your own 3D bus model and the uploaded model will automatically have behaviors of a bus! Sometimes you need to follow specific conventions e.g. Asset creation is based on asset types, when you start creating your own asset, you can choose from a variety of pre-defined asset types, those types provide template behaviors for that particular kind of asset.
